MGD 220 Advanced Character Rigging: Autodesk Maya
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Explores advanced character rigging features of a specific 3D modeling and animation software in depth. Students will understand working with joints, forward kinematic (FK) and inverse kinematic (IK) blending and adding controls. Students create spines using nested constraints and expressions to subdivide vertebra poses (Isner Spines). Students create spine inverse kinematic curves, rig body movements and characteristics, blending specific joints or movement of bone using FK, IK or Isner Spines, pivots, switching and bonesets. Students create facial control systems based on phonemes (visual unit of sound in spoken language), morphing, and creation of eye movements. Students create muscle systems, bind and paint skin, and test a final animated character.
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