TITLE:

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“Don’t give me that angle” -- Delving into the Pythagorean theorem.
GRADE
LEVELS:
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9-12
CURRICULUM
AREAS:
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Math
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History
COLORADO CONTENT STANDARDS:
COLORADO MODEL CONTENT STANDARDS
FOR MATHEMATICS
- Become mathematical problem solvers.
To be problem solvers, students need to know how to find ways to reach
a goal when no routine path is apparent. To develop the flexibility, perseverance, and
wealth of strategies that are characteristic of good problem solvers,
students need to be challenged frequently and regularly with non-routine
problems, including those they pose themselves.
- Learn to communicate mathematically. The development of students' power to use mathematics
involves learning the signs, symbols, and terms of mathematics. This
is best accomplished in problem situations where students have an
opportunity to read, write, and discuss ideas in the language of mathematics.
As students communicate their ideas, they learn to clarify, refine,
and consolidate their thinking.
- Learn to reason mathematically. Students who reason mathematically gather data, make
conjectures*, assemble
evidence, and build an argument to support or refute these conjectures.
Such processes are fundamental to doing mathematics.
STANDARD 2
Students use algebraic methods to explore, model, and describe patterns
and functions involving numbers, shapes, data, and graphs in problem-solving
situations and communicate the reasoning used in solving these problems.
In order to meet this standard, a student will
- identify, describe, analyze, extend,
and create a wide variety of patterns in numbers, shapes, and data;
- describe patterns using mathematical language;
- describe the connections
among representations of patterns and functions, including words,
tables, graphs, and symbols.
GRADES 9-12
As students in grades 9-12 extend their knowledge,
what they know and are able to do includes
- modeling real-world phenomena (for
example, distance-versus-time relationships, compound interest, amortization
tables, mortality rates) using functions, equations, inequalities,
and matrices;
- representing functional relationships
using written explanations, tables, equations, and graphs, and describing
the connections among these representations;
- solving problems involving functional
relationships using graphing calculators and/or computers as well
as appropriate paper-and-pencil techniques;
- interpreting algebraic equations and inequalities geometrically and describing
geometric relationships algebraically.
STANDARD 4:
Students use geometric concepts, properties, and relationships in problem-solving
situations and communicate the reasoning used in solving these problems.
In order to meet this standard, a student will
- connect various physical objects
with their geometric representation;
- connect mathematical concepts from
across the standards with their geometric representations;
- make, investigate, and test conjectures about geometric ideas;
GRADES 9-12
As students in grades 9-12 extend their knowledge,
what they know and are able to do includes
- finding and analyzing relationships
among geometric figures using transformations (for example, reflections,
translations, rotations, dilations) in coordinate systems;
- deriving and using methods to measure
perimeter, area, and volume of regular and irregular geometric figures;
- making and testing conjectures about geometric shapes and their properties,
incorporating technology where appropriate; and
- using trigonometric ratios
in problem-solving situations (for example, finding the height of
a building from a given point, if the distance to the building and
the angle of elevation are known).
STANDARD 6:
Students link concepts and procedures as they develop and use computational
techniques, including estimation, mental arithmetic, paper-and-pencil,
calculators, and computers, in problem-solving situations and communicate
the reasoning used in solving these problems.
In order to meet this standard, a student will
- model, explain, and use the four
basic operations - addition, subtraction, multiplication, and division
- in problem-solving situations;
- develop, use, and analyze algorithms; and
- select and apply
appropriate computational techniques to solve a variety of problems
and determine whether the results are reasonable.
- decimals, percents, and integers in problem-solving
situations from among mental arithmetic, estimation, paper-and-pencil,
calculator, and computer methods, and determining whether the results
are reasonable.
GRADES 9-12
As students in grades 9-12 extend their knowledge,
what they know and are able to do includes
- using ratios,
proportions, and percents in problem-solving situations;
COLORADO MODEL CONTENT STANDARDS
FOR HISTORY
STANDARD 2:
Students know how to use the processes and resources of historical
inquiry.
2.1 Students know how to formulate questions and hypotheses regarding
what happened in the past and to obtain and analyze historical data
to answer questions and test hypotheses.
GRADES 9-12
As students In grades 9-12
extend their knowledge, what they know and are able to do includes
- formulating historical hypotheses
from multiple, historically objective perspectives, using multiple
sources; and
- gathering, analyzing, and reconciling historical information, including contradictory
data, from primary and secondary sources to support or reject hypotheses.
2.2 Students know how to interpret and evaluate primary and secondary
sources of historical information.
GRADES 9-12
As students In grades 9-12
extend their knowledge, what they know and are able to do includes
- explaining how historical descriptions,
arguments, and judgments can reflect the bias of the author and/or
the prevailing ideas of the culture and time period;
- interpreting oral traditions and
legends as "histories";
- evaluating data within the social,
political, and economic context in which it was created, testing its
credibility, and evaluating its bias; and
- comparing and contrasting the reliability of information received
from multiple sources.
STANDARD 3:
Students understand that societies are diverse and have changed over
time.
3.2 Students understand the history of social organization
in various societies.
GRADES 9-12
As students In grades 9-12
extend their knowledge, what they know and are able to do includes
- explaining how societies are maintained when individuals see benefits
and fulfill obligations of membership;
- analyzing how forces of tradition
and change have influenced, altered, and maintained social roles and
the social organization of societies throughout history;
- explaining how, throughout history,
social organization has been related to distributions of privilege
and power; and
- describing how societies have become increasingly
complex in responding to the fundamental issues of social organization.
- describing the economic reasons why people
move to or from a location (for example, explorers, nomadic people,
miners, traders).
STANDARD 6:
Students know that religious and philosophical
ideas have been powerful forces throughout history.
6.1 Students know the historical development of religions and philosophies.
GRADES 9-12
As students In grades 9-12
extend their knowledge, what they know and are able to do includes
- describing basic tenets of world
religions that have acted as major forces throughout history including,
but not limited to, Buddhism, Christianity, Hinduism, Islam, and Judaism;
- tracing the history of how principal
world religions and belief systems developed and spread;
- explaining how, throughout history, conflicts among peoples have
arisen because of different ways of knowing and believing; and
- describing basic ideas of various schools
of philosophy that have affected societies throughout history (for
example, rationalism, idealism, liberalism, conservatism).
6.3 Students know how various forms of expression reflect religious
beliefs and philosophical ideas.
GRADES 9-12
As students In grades 9-12
extend their knowledge, what they know and are able to do includes
- explaining from an historical context
why artistic and literary expression have often resulted in controversy;
and
- giving examples of the visual arts, dance,
music, theater, and architecture of the major periods of history and
explaining what they indicate about the values and beliefs of various
societies.
TECHNOLOGY
CONNECTION:
- Software,
PowerPoint, Microsoft Word
- Websites for
research and demonstration
MATERIALS:
Handouts, computer access (use of PowerPoint and/or word preferable), scan
converter for group viewing of websites (if available and accessible),
library visit (optional), materials for presentations (i.e. PowerPoint,
poster boards, cardboard, markers, etc.)
TEACHER BACKGROUNG INFORMATION:
Generally speaking the Pythagorean theorem is not a difficult a concept
for students to handle. If in
no other way the students will usually just choose to memorize this
theorem. The focus, however, of this lesson is then,
that students should come to understand and hopefully appreciate
mathematics and the beauty in its complexity and simplicity. With some exploration and discovery students
may come to see the elegance of mathematical thought. Mathematics is circular in nature and becomes
easer to learn and appreciate if an overview of the countless ways in
which it proves itself is seen. Not
to mention how cool it is! My
point in this lesson is not so much to show students practical applications
(as the question “why do I need to learn this?” comes up endlessly)
but to explore and discover some fun mathematics, games, links, pure
theory represented in simplicity. I would suggest this lesson be taught
at the very beginning of the school year to ignite mathematical discovery
and thought. *I would further suggest several class periods be allotted.
PROCEDURES:
- Introduce to
the students the Pythagorean theorem. That
is the basic formula of A^2 + B^2=C^2. I have not included instructions
for this as most math teachers have their own ways to explain and
present this topic, as well as each text.
- Distribute
handout on Pythagoras. Have one student read the handout. Allow the
students to break into groups, or as individuals (depending on class
size and computer space.) Have each person record ten facts about
the life of Pythagoras in ancient Greece. Note: The
illustration on the bottom left of the handout is an artist’s representation
of fractal number theory. Students most likely will come across this
in their research, it is common. Perhaps its identification can be
assigned as extra credit!!
- Reassemble
the group and post the significant or interesting facts on a poster
board to be hung in the class. Note: Pythagoras was a fairly wild,
freethinking “hippie” type of person. There is political unrest, family
strife, unrequited love and religious questions involved in his life
history.
- Explain the
assignment. This assignment and corresponding presentations are extremely
flexible and allow much adaptation and change.
- Students are
to research using the Internet, the text, the library, old relatives
or any other resource they choose. Students are to discover an historical
application, concept, or game that illustrates and/or explains the
Pythagorean theorem. A quick Internet search
should assure you that there exists hundreds of three dimension sculptures
type proofs, poems, dissertations and games spanning an almost immeasurable
time span.
- Distribute
the handout on the Hanoi Tower. Point out
the historical interest of the original box top for the game. Also
have the students attempt to decipher the seemingly impossible instructions
for the game. Than as a group, or in teams have the students visit
the website to see how simple the game and its illustrated number
theory is. If time allows they can play the game. An alternate would
be to have them make the game out of cardboard. It is extremely simple
and instructions are on two of the attached websites. A web search
will also reveal many, many more playable versions of this game; some
with other names, dating back way before 500 B.C.!!
- The websites
referenced at the bottom of this page should lead students to the
general idea.
ASSESSMENT:
- Presentation (this can easily be done as a group
project or an individual project; depending on the size and skill
level of the class). The presentation will be done by demonstration
on the chalkboard, PowerPoint, posters, or any other medium the student
chooses. They could make a sculpture is materials and time permits.
The purpose of the presentation is to be sure the student understood
the concept clearly and also to share the knowledge with the other
students.
- Report (this is not
meant to be an elaborate full length report, but merely a short summary
of what the student presents in class, it should include at least
one diagram/visual aid). A Polaroid, digital photo, or sketch with
crayons will do!
- Note: students
will be able to choose the weight of each: report and presentation
(this is also good mathematically application practice). The presentations
will count for 75% of the grade and the report 25% or vise-versa.
This will give the students the opportunity to take control
of a portion of their assessment. Good writers can seize the opportunity
to weigh the report more heavily and good public speakers can choose
to weigh their presentations higher, but all must complete both.
WEBSITES TO ENHANCE THE LESSON:
http://www.usna.edu/MathDept/mdm/pyth.html
§
This web site is a fantastic example of the
sort of exploration that I am aiming for from the students. There is a small graphic to describe the theorem,
and than a paragraph or two explaining the concept. There is also a
link to a picture of a huge sculpture that looks like this in the Metropolitan
Museum of Fine Art in New York!
Would but that Pythagoras had lived to see!
§
http://www.richlandone.org/webquests2/reed/#INTRODUCTION
§
This web site actually contains some lesson
plans and short presentations concerning the Pythagorean theorem
and its proofs and postulates. It
also has tons of useful links. This will help with background before
lesson presentation.
http://chemeng.p.lodz.pl/zylla/games/hanoi6e.html
§
This web address will bring students directly
to the “Towers of Hanoi” puzzle. That
is the one where the object is to move a stack of discs successfully
from one peg to another, using a series of three pegs, without ever
stacking a larger disc on a smaller one. There is a popular plastic
fisher-price baby toy that looks like this. The Tower
of Hanoi
is frequently used to explain complex number theory. If the students
play the game (and you can on this web site) the pattern of number series
emerges. An artist has developed this web site and there
are many other geometric puzzles included, as well as many links to
other sites, and interesting original artworks.
THE
TOWER OF HANOI
THE TOWER OF HANOÏ
AUTHENTIC
BRAIN TEASER OF THE ANAMITES
A
GAME BROUGHT BACK FROM TONKIN
BY PROFESSOR N. CLAUS (OF SIAM)
Mandarin of the College of Li-Sou-Stian!
--------------------
This game was found, for the first time, in the writings of the illustrious
Mandarin FER-FER-TAM-TAM, which are being published, in the near future,
by order of the government of China.
The TOWER OF HANOI is composed of levels, decreasing in size, variable
in number, that we have represented by eight disks of wood, pierced
at their centers. In Japan, in China, and at Tonkin, they are made
of porcelain.
The game consists of demolishing the
tower level by level, and reconstructing it in a neighboring place,
conforming to the rules given.
Amusing and instructive, easy to learn
and to play in town, in the country, or on a voyage, it has for its
aim the popularization of science, like all the other curious and novel
games of professor N. CLAUS (OF SIAM).
We can offer a prize of ten thousand
francs, of a hundred thousand francs, of a million francs, and more,
to anyone who accomplishes, by hand the moving of the Tower of Hanoi with sixty-four levels, following the rules of the game.
We will say immediately that it would be necessary to perform successively
a number of moves equal to
18 446 744 073 709 551 615
which would require more than five billion centuries!
According
to an old Indian legend, the Brahmins have been following each other
for a very long time on the steps of the alter in the Temple of Bernares,
carrying out the moving of the Sacred Tower of Brahma with sixty-four
levels in fine gold, trimmed with diamonds from Golconde.
When all is finished, the Tower and the Brahmins will fall, and that
will be the end of the world!
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PARIS, PEKING, TOKYO and SAIGON
At bookstores and novelty shops
1883
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All rights reserved
Rules and practice of the Game of the TOWER OF HANOI
-------------------
The base is placed horizontally; the pegs stand upright in the holes
in the surface. Then, the eight disks are stacked in decreasing order
from base to summit; this creates the Tower.
The game
consists of moving this, by threading the disks on another peg, and
by moving only one disk at a time, obeying the following rules:
I. -- After each move, the disks will all be stacked on
one, two, or three pegs, in decreasing order from the base to the top.
II. -- The top disk may be lifted from one of the three stacks of disks,
and placed on a peg that is empty.
III. -- The top disk may be lifted from one of the three stacks and
placed on top of another stack, provided that the top disk on that stack
is larger.
--------------------
The Game easily teaches itself, in solving first the problem
for 3, 4, and 5 disks.
--------------------
The Game is always possible and requires double the time each
time that an additional disk is placed on the tower. Anyone who knows
how to solve the problem for eight disks, for example, moving the tower
from peg number 1 to peg number 2, also knows how to solve it for nine
disks. One first moves the eight top disks to peg number 3, then moves
the ninth disk to peg number 2, and then brings the eight disks from
peg number 3 to peg number 2. Now, in augmenting the tower by one disk,
the number of moves is doubled, plus one, from the preceding game.
For a tower of two disks, three moves are
required;
-three -- seven ---
-four -- fifteen ---
-5 -- 31 ---
-6 -- 63 ---
-7 -- 127 ---
-8 -- 255 ---
and so on.
At one move per second it requires more
than four minutes to move a tower of eight disks.
Variations of the
Game. -- One varies, to infinity, the conditions of the problem
of the tower of Hanoi
as follows. At the beginning, one stacks the disks, in any manner, on
one, two, or all three pegs. It is necessary to reconstruct the Tower
on one of the pegs designated in advance. For 64 disks, the number of
initial arrangements is staggering; the number is more than 50 digits
long.
For more details, consult the following
work in the chapter on the Baguenaudier:
RÉCRÉATIONS MATHÉMATIQUES
by Mr. Édouard Lucas,
professor of higher mathematics at the Lycée
Saint-Louis
Two small volumes, in two colors
--------------------
Paris, 1883, by GAUTHER-VILLARS,
printer of the Académie des Sciences and the
Ecole Polytechnique
Quai des Augustins,
55
http://chemeng.p.lodz.pl/zylla/games/hanoi6e.html
http://www.richlandone.org/webquests2/reed/#INTRODUCTION
http://www.usna.edu/MathDept/mdm/pyth.html
“What is it?” “What is it used for?”
Pythagoras:
his theory and his commune
Pythagoras
explored mathematical thought. He
was a mathematician in 530BC in Samos. Much
of modern mathematical theory is based on his original thoughts.
So,
was he some high and mighty king or genius professor? Did he propose
these theories to make the lives of future generations of high school
students miserable? Or was he perhaps some ancient “dude” hanging out
and doing cool and interesting math stuff?
Using
the Internet or the library, research the life of Pythagoras and his
commune of math doing wine drinking cohorts.
You may try this website to start:
http://www-gap.dcs.st-and.ac.uk/~history/Mathematicians/Pythagoras.html
Record ten significant facts in the life of Pythagoras:
1.
2.
3.
2^2.
5.
2*3.
49^1/2
8.
9.
10.
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